Opened 12 years ago
Last modified 5 years ago
#20558 new enhancement
allow wp_localize_script data to be added to existing objects
Reported by: | ryanve | Owned by: | |
---|---|---|---|
Milestone: | Priority: | normal | |
Severity: | normal | Version: | 3.3 |
Component: | Script Loader | Keywords: | dev-feedback needs-patch |
Focuses: | Cc: |
Description
Re: WP_Scripts::localize() located in wp-includes/class.wp-scripts.php
Currently when WP_Scripts::localize()
handles the printing of wp_localize_script data to JavaScript, it starts the string with a var
declaration, like this:
$script = "var $object_name = " . json_encode($l10n) . ';';
Because this is printed in the global scope, it becomes a global variable regardless of whether it's preceded by var
. As far as JavaScript is concerned the above string would be equivalent to:
$script = $object_name . ' = ' . json_encode($l10n) . ';';
or
$script = 'this.' . $object_name . ' = ' . json_encode($l10n) . ';';
or
$script = 'window.' . $object_name . ' = ' . json_encode($l10n) . ';';
But I suppose it's possible thru hooks to make it so that the localization data prints outside of the global scope, in which case you might want the var
to be there (if it we're wrapped in a closure). So I think the overall best solution would to check if the $object_name
contains a period .
character. If it does, omit the var
. In other words, make it so that:
wp_localize_script('myplugin', 'myPluginData', $object )
would print:
var myPluginData = {...};
but that:
`wp_localize_script('myplugin', 'myPlugin.data', $object )`
would print:
myPlugin.data = {...};
By default the localization data runs before any enqueued scripts, in which case myPlugin
would not yet be defined, but we should leave that for the JavaScript dev work out. My point is that the flexiblity should be there. Another route would be to apply a filter on that line but I don't think a filter is necessary if the above change is made.
Change History (10)
#2
follow-up:
↓ 3
@
12 years ago
Another future consideration would be if an $object_name is not provided, then expose the data to a single global object called wordpress
How would that help? Plugins would still have to prefix their options.
#3
in reply to:
↑ 2
@
12 years ago
Replying to scribu:
@scribu The less pollution of JavaScript's global namespace, the better, both for performance and for avoiding conflicts. The script handles already provide a unique identifier for each script. Having a single object could also make it easier to integrate modular code along the lines of http://requirejs.org
#5
@
11 years ago
- Cc ocean90 added
- Keywords reporter-feedback removed
- Severity changed from minor to normal
#7
@
11 years ago
- Component changed from Performance to Script Loader
It'd be cool if WP core could assign stuff directly into the wp
object or whatever. However, this needs a patch. I've looked at this before and for whatever reason decided it against doing it myself.
#8
@
10 years ago
+1 for this. I'm using requirejs in one of my themes, and the script needs to be called with data-main attribute set, like:
<script data-main="path/to/main" src="path/to/require.js"></script>
I suggest passing an extra array of attributes to the wp_register_script/wp_enqueue_script.
#9
@
10 years ago
Add a 4th argument for object name?
wp_localize_script('gimme-objects', 'bar', array( "a" => 1 ), 'foo'); var foo = foo || {}; foo.bar = foo.bar || {"a" : 1};
See also, this hack: https://gist.github.com/here/8c908f00fd3f45e76805
Another future consideration would be if an
$object_name
is not provided, then expose the data to a single global object called wordpress:so that
wp_localize_script($handle, false, $object)
would doYou'd have to use bracket notation to accomodate stuff like
Should probably do
sanitize_key($handle)
first to be safe.